If you ask me, they should be (at an average) of $5 a month, so $60 a year - basically the price of a regular game nowdays.
( When we finish Project Overlord, my goal is to make it about that price... maybe $2 more or less, but all-in-all, I'm trying to make it affordable
)
Hopefully you all agree with me... if an online game gets enough players, $60 a year from, let's say 10,000 players generates $600,000! That's enough for like 2 T3 lines at least. I find that all that extra money is just pocketed for the company (either that or put into other stuff where it should go back into the same game, or making a sequal or whatever), but I'd understand if $50,000 for so would go off to their next product, but that'd still leave $550,000, which is still alot!
Hopefully you guys see what I am saying





it's my magical Zorro smilie
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