Page 1 of 1

PostPosted: Wed Dec 07, 2005 6:04 pm
by codemaster
So I am thinking about perhaps making a game similar to Pokémon and Digimon.

I know, some of you are going "SWEET FRIGGEN YES!" while some of you are saying "Well, the game was interesting, but the entire thing was stupid." Well, here's the thing: I'm going to try to take the best of the two games, but replace the mindless and childish things with fun, exciting and "more mature" things.

Example:
Instead of being just a good person, you can be more of a "neutral" if you want to be, or even "evil" (HapRish, I'm thinking that'll perk your ears up :lol:). For instance, Bob (yes, what a great name for a character) can easily snag a job at the bank to tote money back and forth between banks. He can do the proper thing and do that or just take the money for himself and be wanted. Another possible thing to happen would be that while Bob is toting the money from Bank A to Bank B (yes, very detailed) he is instead attacked by evildoer Skempel (:P) and Skempel steals the money.

Thus, instead of wandering from town to town as the only real thing to do, you can get jobs, rob people, gain bounties, [dis]respect, etc. I am also thinking of the idea of allowing people to steal monsters from other players.

Of course, I am thinking of making this online (perhaps coding it in Java and making it browser-based, similar to RuneScape).

If you think this is a good idea, let me know! You can also submit your comments, questions, ideas, whatever works ^_^ I just feel that the "feeling" of Pokémon was completely awesome, but they didn't go far enough with it (as in gameplay, etc.) but left it a bit light so that all kids could play it with an E rating (if they were to add in the things I am thinking about, a T rating would appear on the game and some parents wouldn't buy it >.< - but since mine is free... ;))

PostPosted: Wed Dec 07, 2005 8:39 pm
by haprish
It is a great idea, but i think it chould be a card game more.

PostPosted: Wed Dec 07, 2005 9:27 pm
by David
p|_|r3 l337n3$$ 4\/\/3$0m3!!!!!! 4h3m... 1nd33d

PostPosted: Wed Dec 07, 2005 9:33 pm
by ReM[i]X
sounds fun

PostPosted: Wed Dec 07, 2005 10:17 pm
by Mune
ooh that seems like fun (seems NOT sound)

PostPosted: Thu Dec 08, 2005 6:04 am
by Ryuujin
Wait, how does the pokemon aspect come into play? -rubs tire eyes-

PostPosted: Thu Dec 08, 2005 11:23 am
by codemaster
by capturing various monsters... having them "evolve" or the such - turn into various other monsters, etc. ;)

PostPosted: Thu Dec 08, 2005 10:19 pm
by Ryuujin
I think there should be one base monster and depending on how the person works with it, it evolves that way. It will make people be careful about how they evolve it.

PostPosted: Fri Dec 09, 2005 11:44 am
by Dridoz
I would love to try out your game CM. Pretty Innovative!

PostPosted: Sun Dec 11, 2005 2:58 am
by codemaster
@Ryuujin: sounds like a good idea how they evolve customized to how the player uses them.

PostPosted: Sun Dec 11, 2005 3:02 am
by Bloodworth
4th and/or 5th evolutions for about 10-20 different evolution lines

well..
more like
about 15% or more (not too many, otherwise its just another generic feature in the game) of the lines should be able to make it to 4th and/or 5th evolutions. maybe even more
like have a legendary
that the is REALLLLLLY feew of. maybe 2-4 depending on the map size and have that one make it to 10, 12, or 15th evolutions.

those are my ideas; engrave em or flame em

PostPosted: Mon Dec 12, 2005 12:12 pm
by Ryuujin
Why not make it where they can either go into melee, or move out of melee and nuke from range.