by It's Dope! » Wed Mar 01, 2006 7:27 pm
Options:
a. General changes
*Remove Casino; wipe zeny, berries, and seeds
*Increase berry and seed prices
*Remove #stats
b. Class changes
*Nerf Cart Termination
*Make Shattering Strike unusable in PvP
c. Card changes
*Nerf Doppelganger Card
*Nerf Golden Thief Bug Card
Reasons:
a. I [and others] have been yearning the removal the Casino for a while now, and obviously a Zeny wipe should follow. And because the main use of Zeny is berries, a berry [and seed] wipe is also necessary. No longer will Poring Cards be priceless, no longer will Discount/Overcharge be worthless skills, and no longer will âB>â or âS>â chat rooms be dismissed, hopefully.
Even though money would be wiped, Zeny would still be easy to come by due to the drop rates. Iâm thinking around a ten-fold increase in the cost of berries, to ~100k, and seeds to ~60k. Decent players should be able to make 100k a minute pretty consistently; in the end, Asura users needs to ask themselves if a minute of work is worth a second of un-guaranteed happiness. Also, if players were to decide to hunt berries, itâd take about seven LoDs, which shouldnât take more than half a minute. This may seem the wiser choice, however, one must realize that he must not use a berry in the process of hunting, or the outcome would come out to be nil. Of course, this could also mean more âAsura-n-Runsâ.
The â#statsâ commanded is hated by vets and loved by noobs. This command is much like a GM giving out levels, to a lesser degree. Look at it this way: Player A spends an hour perfecting his build; Player B spends 20 seconds #stats-ing Player A and replicating the build. Player A spends six months leveling to 255; Player B flirts with GM and in 20 seconds, gain 200 levels. This command should not be freely used by ordinary players and should be restricted to high-level GMs, just like #itemlist is.
b.With the right equipment [and skills], 60k Cart Terminations should be quite common. Factor in the near non-existent delay and the ever-hated Shattering Strike, this skill is, without a doubt, the cheapest move (much more than that of Asura is) in the game. Two ways to balance this: higher delay or lower damage. In comparison with Soul Breaker, this move does roughly 3x more damage, while sacrificing no delay; in fact, even benefiting from lower delay. A compromise would be 2x more delay (not 3x, because of lack of range) than that of Soul Breaker. When compared to Double Strafe, their delays are near identical, while thereâs a huge difference in damage, nearly 15x. Lowering the damage of Cart Termination to 1/10th of the original would somewhat balance this. If it were up to me, Iâd sacrifice damage as opposed to delay: DS is a very practical skill in PvP while Soul Breaker is not.
Shattering Strike does nothing but piss people off⦠self-explanatory. At least no losses are experienced when fully stripped, since one can easily stall it out or just be killed. Being killed doesnât repair items, so⦠yeah.
c. Official RO servers donât expect players to obtain MVP cards, let alone more than one. From the previous patch to the current one, Doppelganger was already upgraded from reducing 25% weapon delay to reducing 33% of weapon delay. But the fact that it can be stacked makes this card one of the most abused. 195 use to be a privilege, but now itâs a requirement. Level 1 novices can run around with 195 ASPD and quite frankly, Iâm not a big fan of that. Removing its ability to stack, but keeping the upgrade from reducing 25% -> 33% of weapon delay, keeps the card desirable, but not cheap and abusive.
Ahh⦠the GTBâ¦. the most controversial card in qrRO. This card alone rids Wizards and Sages [and their respective transcendent classes] useless in PvP. A single card should not be able to make two classes worthless; one card should not dominate any class. However, I must agree to the fact that Wizards are able to dish out inhuman numbers compared to the other classes, so ridding GTB of all itâs uses would be unwise. A GTB still should be the shield against spells, but instead of fully immune, a healthy percentage would suffice. Iâm thinking somewhere around twice the effectiveness of Cranial, so about 60-75% reduction vs. magic should do. Given, lower level players are no longer able to level in Plague, but they shouldnât be able to in the first place. Gain some, lose some.
My propositions, comments?