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Postby Soul » Sat Jun 03, 2006 11:12 pm

some mroe high hit monsters
Observation (246)
Retribution (251)
Skeggiold - two types (182-186) with 500k hp each
Thanatos Despero (275)
Thanatos Maero(279)

these monsters are part of the update
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Postby David » Sat Jun 03, 2006 11:20 pm

man skeggiolds are too overrated
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eh i messed up the lightings a bit owell ill make another soon
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Postby It's Dope! » Sat Jun 03, 2006 11:23 pm

Those look good except the two Thanatos look pretty rare, the two Skeggiold give 150% the EXP of LoDs. The rest [including Thanatos] give about the same amount as Samurais (2x EXP of Eddga).

HP/Hit/Drops - Perfect
EXP - omghax

EDIT:
Wanderers and Wraith Dead should be instant respawn (they're nothing special). Also, I'd try more Wanderers, maybe 30 or so.
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Postby Soul » Sat Jun 03, 2006 11:28 pm

well the thanatos imo arent that rare cause on floors 10-12 of thanatos tower they are common

and u dont have to have alot of these monsters combine these with the other high hit monsters and it'd be perfect just add more of the others and less of these
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Postby It's Dope! » Sat Jun 03, 2006 11:32 pm

There's 4 Maero and 7 Despero, 5 of which spawn periodically (that means, after some time -_-). The main thing is they each give more EXP than MVPs (not just crappy ones either, one that are practical to level on).
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Postby codemaster » Sat Jun 03, 2006 11:36 pm

Updated the Spawn:

15 Skeleton Prisoners
15 Zombie Prisoners
20 Lords of Death (level 10!) (respawn every hour)
10 Doppelgangers (level 2) (respawn every half-hour)
10 Giant Baphomets (level 2) (respawn every hour)
10 Osiris (respawn every hour)
10 Dark Lords (level 2) (respawn every hour)
15 Wraith Dead
15 Wanderers
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Postby Soul » Sat Jun 03, 2006 11:37 pm

well then the limit should be 1-3 then but the obseravtions/retributions are plentiful too in the tower floors (6+ i believe)
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Postby DoubtlessOne » Sat Jun 03, 2006 11:50 pm

qrRO Casino - Yay
qrRO GM Card[s] - Yay
Plaguelands - Nay
qrRO Yearly Festivals - Yay
qrRO Custom Pets - Yay
Yggdrasil Seller - Nay
MVP Arena - Nay


qrRO Casino - I would say half and half...
afterall.. it DID make zeny useless in the first trial, because people can insanely earn 30,000 Plats which would give them well over 30billion zenies worth

qrRO GM cards- I would agree totally on it
GM Cards is what makes this server unique, I would say that it's the "Mark" or this community and it should stay... however, I would turn them more into a "combo set"
like if you get "Codemaster" "RuRi" "Suroki" "Oddball" and "Tsuki" then you'd get bonus stats like "+20 to all stats, +10% Bonus Max HP/SP, +Auto Endure, +30% Magic Resistance (Fire/Ice/Wind/Earth), +20% Physical Immunity"

Plaguelands - Honestly... I'm not quite into plague land, I lean more on the Nay than Yay. With a constant Asura Strike + Ygg Berry spam, I'm sure many can get to 255 very easily. Perhaps you should add other maps to get more variety, thoug I get the feeling that will add to lag and load time problems.

Suggest map additions-
Poring Heaven - With Angelings, and Archangelings and such
[Side Monster : Baphomet]
Poring Underworld - With Devilings, Ghostrings and Whispers, et cetra
[Side Monster : Lord of Death]
Atlantis - Pharoh (MVP), Baphomet (2:1 Pharoh), Isis, Mummy, Ancient Mummy, Ancient Worm, Zombie Master
(something like this)

qrRO Yearly Festival- no idea what this is LOL, but yay all the way anyways

qrRO Custom Pets- it's nice half and half to have any pet you want, so I'd go Yay about 84% with people honking for no reason outside.

Yggdrasil Selling - Almost a 76% nay
reason : Pot sellers become useless because of this
if anything... INCREASE the price of Yggdrasils as follows

Yggdrasilberry - 7,600,000
Yggdrasil Seed - 4,800,000
Yggdrasil Leaf - 4,000

if not that... add new potions for sale on a seperate NPC
" +Uber Pot seller " <---sounds like a drug dealer
Uber Red Potion - Heals 450-600 HP (890z) (8 weight)
Uber Orange Potion - Heals 800-1200 (1280z) (10 weight)
Uber Yellow Potion - Heals 950-1600 (1550z) (12 weight)
Uber Pink Potion - Heals 1100-1800 (1800z) (13 weight)
Uber White Potion - Heals 1460-1720 (2080z) (15 weight)

Greater Red Potion - Heals 720-900 (1050z) (9 weight)
Greater Orange Potion - Heals 1080-1390 (1520z) (11 weight)
Greater Yellow Potion - Heals 1120-1830 (1800z) (14 weight)
Greater White Potion - Heals 1820-2150 (2400z) (16 weight)

Super Red Potion - Heals 910-1130 (1800z) (10 weight)
Super Orange Potion - Heals 1340-1520 (2100z) (12 weight)
Super Yellow Potion - Heals 1480-1780 (2500z) (14 weight)
Super White Potion - Heals 2200-2780 (3000z) (16 weight)

Grand Red Potion - Heals 1260-1580 (2000z) (11 weight)
Grand Orange Potion - Heals 1580-2000 (2500z) (12 weight)
Grand Yellow Potion - Heals 1870-2690 (2900z) (13 weight)
Grand White Potion - Heals 2580-3260 (3600z) (18 weight)

^ for all items, you can just use the basic sprites of red/orange/yellow/white potions in their bottles (or use D2 Sprites for some)

MVP arena seems like a hassel not only because people kill each other in there but also since MVPs are laid out in those areas
So simply what should be done is.... just lower MVP spawn to 5-10 minutes in the original spawn zones
and minibosses to about 2-6 minutes
(accelerated rates means faster spawn, no?)

anyways... this is just my view on it
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Postby Soul » Sat Jun 03, 2006 11:58 pm

qrRO GM cards- I would agree totally on it
GM Cards is what makes this server unique, I would say that it's the "Mark" or this community and it should stay... however, I would turn them more into a "combo set"
like if you get "Codemaster" "RuRi" "Suroki" "Oddball" and "Tsuki" then you'd get bonus stats like "+20 to all stats, +10% Bonus Max HP/SP, +Auto Endure, +30% Magic Resistance (Fire/Ice/Wind/Earth), +20% Physical Immunity"




umm last time i check allt he gm cards went into acc slot...
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Postby DoubtlessOne » Sun Jun 04, 2006 12:05 am

that's why I said to make it a combo set
I didn't mean as "keeping them all in accessory" slots and such
what I meant was...something like

Codemaster - Weapons
Suroki - Armor
Ruri - Boots
Tsuki - Helmet
Oddball - Accessory
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Postby Soul » Sun Jun 04, 2006 12:15 am

ahh sry my bad didnt read it clearly
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Postby Mune » Sun Jun 04, 2006 12:24 am

A Bit late but whatever

qrRO Casino - Just get rid of the Zeny Exchanger and fix up the prizes a bit

qrRO GM Card[s] - Nay, I hate that fact that on the server, Zeny is worthless and if you want something GM cards are the only way to go which also makes class combo cards WORTHLESS

Plaguelands - Eh.. its ok with the above improvements

qrRO Yearly Festivals - Maybe a monthly festival if possible like, january, Newyears, February Valentines day, March, St. Patricks, April...uh..., May, Labor day?, June start of summer?, July, 4th?... well you get it

qrRO Custom Pets - Yay, More pets are always fun for diversity

Yggdrasil Seller - Id' say get rid of the ygg seller, and make ygg berry drops lower, giving alchemists an actual use.

MVP Arena - Maybe having a rarity in MVP cards would make it better.... so Im half and half on that

Suggestions:
I say take out pvp in the mvp arena theres so many problems with people killing each other in there. Try having an MVP in a diffrent room
Example:
Room 1 - Baphomet
Room 2 - Dark Lord
and So on
probably if you want to reduce lag on the servers remove the @go commands BUT
Around prontera center and other convenient places add another warp npc.
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Postby It's Dope! » Sun Jun 04, 2006 12:39 am

DoubtlessOne @ Jun 3 2006, 11:05 PM wrote: that's why I said to make it a combo set
I didn't mean as "keeping them all in accessory" slots and such
what I meant was...something like

Codemaster - Weapons
Suroki - Armor
Ruri - Boots
Tsuki - Helmet
Oddball - Accessory


The thing is... RO is specific about what each card does and where each card goes.

Head - Ailments and minor elemental reductions
Armor - Major damage reduction
Shield - Medium damage resistance
Weapon - Damage modifiers
Garment - Flee and minor damage reduction
Footgear - HP/SP modifiers
Acc - Stats
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Postby kirkryan » Sun Jun 04, 2006 1:18 am

It's Dope! @ Jun 3 2006, 03:45 AM wrote: qrRO Casino - Nay (askews economy)
qrRO GM Card[s] - Yay
Plaguelands - Yay (to be fair to newcomers)
qrRO Yearly Festivals - Yay
qrRO Custom Pets - Yay
Yggdrasil Seller - Yay (up prices though)
MVP Arena - Leaning towards Nay (rarely used, if ever; also makes those monsters and their drops completely worthless)

Or maybe remove Plague and keep MVP Arena... can't decide.

Slightly reduced drops wouldn't hurt, like from the current 15% -> 10%.


i like
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Postby DoubtlessOne » Sun Jun 04, 2006 4:37 am

It's Dope! @ Jun 3 2006, 11:39 PM wrote:
DoubtlessOne @ Jun 3 2006, 11:05 PM wrote: that's why I said to make it a combo set
I didn't mean as "keeping them all in accessory" slots and such
what I meant was...something like

Codemaster - Weapons
Suroki - Armor
Ruri - Boots
Tsuki - Helmet
Oddball - Accessory


The thing is... RO is specific about what each card does and where each card goes.

Head - Ailments and minor elemental reductions
Armor - Major damage reduction
Shield - Medium damage resistance
Weapon - Damage modifiers
Garment - Flee and minor damage reduction
Footgear - HP/SP modifiers
Acc - Stats


I'm aware of that

Headgears - Stats immunity, Intelligence, Vitality [Blind, Curse, Chaos, etc]
Shields - Mob Class reducer, Defense, Minor HP modifiers [Demihuman, Demon, etc.]
Armors - Def, Elemental reduction [Immune to Freeze]
Boots - HP/MP Modifiers, Agilities, etc.
Weapons - All stats modifiers, ATK
Garments - Flee, Stats resistance, and damage reduction
Accessory - Skills, Major stats boost

yea... I'm aware of them
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Postby It's Dope! » Sun Jun 04, 2006 2:15 pm

The current "give stats" works, except the actual stats have to be balanced, so they all can be used in a practical situation.

I'm thinking of:

Codemaster - +10 to all stats (STR, AGI, VIT, DEX, INT, LUK)
Suroki - +15 STR, +15 DEX
Speedster - +15 STR, +15 AGI
RuRi - +15 INT, +15 DEX
Hellshady - +15 DEX, +15 AGI
Rin-Chan - +15 STR, +15 LUK
Moeko - +15 DEX, +15 LUK
Chain - +15 VIT, +15 INT
Chronus - +15 VIT, +15 STR
Tsuki-kun - +15 VIT, +15 DEX
Ashura - +15 VIT, +15 LUK
Aphina - +15 STR, +15 DEX
Dark Schneider - +10 CRIT
Eric Oddball - If 2 equipped, allow use of Summon Spirit Sphere, Fury, and Asura Strike...

Codemaster quest should be slightly harder than the rest, but it certainly doesn't overpower the others. Consider the following build types:

Asura - STR, INT, VIT, semi-DEX
Martyr - VIT, AGI, semi-DEX
Magic - VIT, INT, semi-DEX
Crit melee - STR, AGI, LUK, semi-VIT
Crit range - DEX, LUK, VIT, semi-AGI
All non-critting range - DEX, VIT, semi-AGI
All non-critting melee - STR, DEX, AGI, semi-VIT
Non-crit Knight - STR, VIT, AGI, semi-DEX

Essentially, the CM card would provide 25-35 stat points, while the other 25-35 goes to waste and does not benefit the user. +7 or 8 would be much more fair, but CM likes whole numbers :P

Eric Oddball is pretty much a fun card, it takes both accessory slots so it limits Asura potential quite a bit. Instead of Hyper Sphere, it's just the normal Summon Sphere... yeah.

I already said this to CM privately, but I'm going to post it anyway. 10 Baphomet Events is REALLY overdoing it, each gives 4.5x the EXP of LoDs with much better drops. I was thinking 9 normal Baphomets with hour spawns, and 1 event with a 6 hour spawn time. Buffing up the "Giant Baphomets" to like 50 million HP, 255 in all stats wouldn't hurt either.

Oh and instead of nerfing Asura, I proposed to change Medusa and Marc Card to be slotted into Headgear. Both cards are otherwise useless, and now it'll limit the "cheap" Asuras. I doubt being immune to Stone and Freeze would "rig" the game. Plus, it sticks to the RO philosophy: headgear cards are for status ailment resistances.

EDIT: Berry/Seed wipe is also a neccesity.
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Postby David » Sun Jun 04, 2006 4:26 pm

oh u know the gm cards really give +13 not 15? cuz the last time i checked 2 ruri cards gave me a total of 26 dex and int.
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eh i messed up the lightings a bit owell ill make another soon
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Postby It's Dope! » Sun Jun 04, 2006 4:29 pm

Yes... everyone knows that. Some do give the full 15, but there's not real set pattern. I stuck with even numbers cause I [or he] like(s) even numbers.
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Postby Charuzu-of-FlashWood » Sun Jun 04, 2006 9:14 pm

hmm seems im quite late for my 2 cent add in :P

mini boss room? well how about when reached max level players can get access to the mini boss room.but this time each mini boss has 1bil hp. and a low card rate.

i also think the eric oddball card combo would be extremely fun!

the plague land idea is very awsome. but adding the trancendant class mvps(the ones that resemble doppleganger) would fit completly in the decor.(plague lands..dead zombies..ghosts?) :blink: anyhow this update sounds KraZy~
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Postby It's Dope! » Sun Jun 04, 2006 10:26 pm

I'm proposing that CM have a level restriction of 230 or maybe even 240 in Bio Labs. This should prevent people from joy-riding their way to 255. Same restrictions are in iRO, kRO, and all the official servers (granted they were 90+).
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Postby codemaster » Sun Jun 04, 2006 10:46 pm

The Baphomets aren't really Event Baphomets. They are standard Baphomets, but they are just gigantic ;)
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Postby jordski168 » Mon Jun 05, 2006 4:08 am

The Eric oddball combo is a bit....we'll, overkill. And it can be abused and it makes champs useless. It is okay as long as the asura strike permitted by it is only lvl 1 not lvl 5. And of course the restriction of the yggdrasil's use will do good for this combo. ^_^

I have an idea, instead of the yggdrasil seller, why not make it potion seller, where in all LIFE (I REPEAT) LIFE and SP recovery potions be available in its stores. That way we don't have to wait for an alchemist to make blue potions for us. :)

Dope, Biolabs? is it a place people can train in?(GOD IM SUCH A NOOB) >.< But I heard of a place in lighthalzen that is similar to the name. :angel:
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Postby copper » Mon Jun 05, 2006 11:39 am

Seems I came into this a little late....anyways, I don't suppose that perhaps instead of raising the berry cost (well perhaps a little) is there a way to perhaps limit it so that you can only carry 10? Berry's are also used to level by spamming, not only will this force the champions to be more conservative (or force them to warp in and out of the pvp room) but it would also force people to actually "train" instead of killing some high level monster by spamming berry's.

Plaguelands looks pretty good I guess, doesnt much matter on the mvp rooms, they are "nice" to have, but i haven't been in there in ages. However they do help with lower leveling since plague is sometimes just a bit too much.

As for the other npc's that were discussed i believe everything is pretty much well wrapped up (I THINK I agree, because cm never mentioned what his final decision was on some of them)

For some side notes, DO NOT PUT A MINI-BOSS NPC, even if it has a cap, so many people have at LEAST one 255 char so it doesnt matter. As Dope said, it would decrease the rare-ness of some of the items taht they drop. And what that one guy mentioned about the Orc Hero Helm quest, as you know (at least should), it DOES exist already, and you actually have to find it (not that it's that hard). But the quest I find is overly-ridiculous. 10,000 orcish vouchers? that would take forever to obtain, even halfing that would take a great amount of time. I know it is quite a rare item, but perhaps changing the required items to maybe less but more variety of "rare" items? such as mini-boss drops, ect... The Gm Cards are fine, nobody complains about them (much anyways) and they do balance the game a bit, especially for those who don't have god equips.
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Postby codemaster » Mon Jun 05, 2006 5:40 pm

For the Orc Hero Helm, how does 100 or 1,000 sound instead of the 10,000?
Also, for Yggs, I can add a delay to them (such as you can only use them evey minute or such)
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Postby CrimsonBlade » Mon Jun 05, 2006 5:47 pm

omg seen the stats for biolab mvps i really dont think plauge is needed at this point unless u have the bio lab mvps instead of lods
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